Quinn documented the harassment she received and spoke openly to the media about it, which led to even more intense abuse against her, including the posting of her home address online. Quinn was subjected to several months of harassment after its release, including rape and death threats. The game received positive reviews in the gaming media, but faced backlash online from gamers who disliked its departure from typical game formats emphasizing violence and skill and who opposed "political" intrusions into gamer culture.
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In 2013, Zoë Quinn, an independent game developer, released Depression Quest, a text-focused game designed to convey the experience of depression through a series of fictional scenarios, based in part on Quinn's own experience with the illness. 4 Social, cultural, and political impact.2.2 Efforts to affect public perceptions.Gamergate has been viewed as a precursor to the alt-right and assisted other right-wing movements. Gamergate led figures both inside and outside the gaming industry to focus on methods of addressing online harassment, ways to minimize harm, and prevent similar events. Many supporters of Gamergate oppose the increasing influence of feminism on video game culture. Gamergate is described as a culture war over cultural diversification, artistic recognition, feminism in video games, social criticism in video games, and the social identity of gamers. Gamergate supporters frequently denied that the harassment took place, falsely claiming it to be manufactured by the victims. These claims were widely dismissed as trivial, conspiracy theories, baseless, or unrelated to actual issues of ethics in gaming and journalism. Gamergaters created conspiracy theories falsely accusing Quinn of an unethical relationship with journalist Nathan Grayson, and more broadly alleging unethical collusion between the press and feminists, progressives, and social critics. Gamergate proponents ("Gamergaters") stated that they were a social movement, but lacked well-defined goals, a coherent message, and leaders.
The harassment campaign included doxing, threats of rape, and death threats.
Beginning in August 2014, Gamergate targeted women in the video game industry, most notably feminist media critic Anita Sarkeesian and game developers Zoë Quinn and Brianna Wu, among others. Gamergate was a misogynistic online harassment campaign and a right-wing backlash against feminism and progressivism in video game culture, conducted using the hashtag "#Gamergate".